DOOM (2016)

⭐ 8.0/10

(Originally written by Joseph)

First of all, don't tell my mom I played this. In this game, you play in a world where mad scientists opened a portal into H-E-double-hockey-sticks and suprise! everything went wrong and demons poured into their labs and threaten to break out. Your role is to close these portals, killing all the demons along the way. Hell ya brother!

You know how every game has the good part (where you shoot and kill stuff) and the boring parts (where you talk, craft, loot, etc)? Well this game asks the question: what if we made a game of just the good part? This game is a tight 8 hours of shooting, blasting and exploding demons into meat particles while metal plays in the background (yes really). This game is so badass it would make the Hell's Angels blush.

This game is wildly fun and does not take itself too seriously at all. The animations are so hilariously over the top as you tear open a demons by pulling apart their skulls, or rip off their limbs and smash their head in with it. In the opening moments you wake up in a hospital bed in a laboratory and a scientist comes up on a bedside tablet and begins to explain the situation to you. After 5 seconds, the protagonist throws the tablet away and grabs a gun and goes through the doors. There is some semblance of a story here, but everyone knows why we are playing the game. There is always talk of a catalyst or crucible, but it's all just excuses to put you in a room with baddies to shoot.

As far as game design goes, I think this game is genius. It's fast paced and you're always on the go. There are basically no dead moments, very few menus, and no exposition. It's thrilling from start to finish, one exhilarating rollercoaster ride except the whole ride is actually just the ride down. Masterpiece 🤟

Comments

Popular posts from this blog

Forgetting Sarah Marshall (2008)

July Reading Favourites

Magdalene's Favourite Books of 2024